About

About

I work on real-time simulation systems and 3D graphics. My territory is GPU shader programming, position-based physics simulation (PBD, XPBD), kinematic system validation, and everything that happens between the CPU and the graphics pipeline. I currently develop industrial simulation systems within a digital twin environment.

I came to engineering the long way. I studied a higher vocational degree in Business Administration and Finance, and it was in advanced office software that the question that changed everything appeared: how does the thing inside a computer that makes it execute something actually work. I moved to Valencia to study Multimedia Engineering and specialized in GPU shaders, physics simulation, and algorithm validation against real data. My final degree project, in collaboration with the Instituto de Biomecánica de Valencia, was awarded Distinction (Matrícula de Honor).

I'm looking for international remote positions or relocation within the EU, in technical teams working on simulation, real-time graphics, or adjacent systems.

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