Fernando Abad López
Real-time simulation and 3D graphics engineer.
CPU
- xpbd in viewer XPBD vs PBD: real-time cloth simulator Cloth simulator built on PBD and evolved into XPBD, decoupling material stiffness from solver iterations.
- Processing
- Java
- PeasyCam
- P3D
- ik-validation in viewer Validation of inverse kinematics solvers against Motion Capture data Blender add-on that compares IK-generated skeletons against real MoCap data, measuring positional error per joint and per frame.
- Python
- Blender 4.2
- bpy
- Pandas
- Matplotlib
GPU
- bloom in viewer Bloom post-processing pipeline in OpenGL Post-processing effect implemented entirely on GPU, with a 5-pass pipeline and separable Gaussian blur.
- OpenGL
- GLSL
- C++
- tinyobjloader
- stb_image
- procedural-terrain in viewer Procedural terrain generation in Unity Editor tool that generates terrains with Midpoint Displacement, Diamond-Square and fractal noise, erodes and populates them, and renders them with triplanar, reactive snow and water shaders.
- Unity
- C#
- HLSL
- Shader Graph
xpbd
Cloth simulator built on PBD and evolved into XPBD, decoupling material stiffness from solver iterations.
- Processing
- Java
- PeasyCam
- P3D